GET YOUR BEARINGS
About Captain of Industry
Your colony begins on a remote island with a modest crew and a ship stocked with supplies. You extract raw ore, reshape the fully mutable landscape, cultivate farms, construct factories, and research technologies while expanding your settlement.
As rail lines spread, trade routes open, and waste is managed, you progress toward nuclear power, space launch capability, and eventual self‑sufficiency, culminating in rockets and a space station.
01 / THE GUIDE
Dynamic Terrain Shaping
Every mountain can be flattened, every valley filled, and even ocean water can be reclaimed, allowing you to create fresh ground for factories or transport routes. Open‑pit mines reach deep ore, while dumped rock can extend shorelines for later builds.
Ramps and slopes are constructible so vehicles can travel across any elevation change, keeping logistics functional after you modify the landscape.
- Design ramps before placing conveyors to keep vehicle paths clear.
- Dump excess rock early to generate shoreline for future expansion.
02 / THE GUIDE
Factory Production Chains
Start with iron smelting, concrete mixing, and food processing; research adds oil refining, electronics, computing, and eventually rocket and space‑station components, widening the catalogue of producible items.
Trucks move products automatically, while conveyor belts and pipes provide high‑throughput links. Rail networks transport bulk cargo over long distances, and amphibious vehicles or bridges let you reach other islands.
- Use belts for steady high‑throughput between machines.
- Employ rail for long‑range bulk transport to reduce truck traffic.

03 / THE GUIDE
Population Needs and Unity
Citizens require housing, clean water, electricity, healthcare, and household goods. Crops can be grown, processed, and boosted with fertilizers or greenhouses to sustain the workforce.
A healthy, satisfied populace generates Unity, which can be spent to speed construction, issue colony‑wide directives, and secure map locations; waste and pollution must be controlled to avoid disease.
- Monitor pollution levels and add waste‑management buildings before disease spreads.
- Supply fertilizers to farms to raise yields and Unity generation.
04 / THE GUIDE
Exploration and Trade
Send your ship to explore the world map, discovering new islands that hold resources, refugees, and allied settlements. These locations can provide imports, rescue opportunities, or trade partners.
You may set up recurring shipping contracts for steady exchanges or make one‑off trades when urgent supplies are needed, moving the colony toward full self‑sufficiency and eventual space launch.
- Establish at least one recurring contract for reliable resource flow.
- Rescue refugees on new islands to increase population and Unity.
05 / THE GUIDE
Creative Tools and Modes
Copy and paste factory sections or save whole layouts as blueprints for reuse and sharing. Planning mode lets you design before spending resources, reducing costly mistakes.
The map editor lets you craft your own island, while sandbox mode supplies all buildings and resources for free, ideal for experimentation without affecting your main save.
- Create blueprints of efficient sections to replicate them quickly.
- Use sandbox mode to test new production lines before building them in your main colony.





COMMUNITY
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