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About Broadcast Paranoia: a horror anthology
Broadcast Paranoia is an indie horror anthology that bundles seven short games, each built around conspiracy theories and radio. Every title offers a self‑contained single‑player experience lasting roughly fifteen to thirty minutes, letting players dip in and out without a larger campaign. The collection is available on Windows via Steam and supports achievements and Family Sharing.
01 / THE GUIDE
CowExport
In CowExport you play as an ordinary farm cow. The game invites you to wander the farm, converse with other cows, and taste objects that are not meant to be eaten. A mysterious signal draws you forward, and the narrative hints that losing your mind will alter perception.
The core loop revolves around exploration and the gradual revelation of the signal’s purpose. The cow’s perspective is described as “insane,” suggesting that visual or auditory cues may shift as you progress.
- Observe how the environment reacts when you approach the signal; subtle changes may foreshadow later moments.
- Take note of any dialogue with other cows—it often contains hints about the signal’s origin.
02 / THE GUIDE
Catchy Tune
Catchy Tune places you in an apartment left by a conspiracy‑theorist uncle. You examine his notes and uncover hidden secrets among everyday objects. The game introduces a mechanic where snapping your fingers to a beat helps you stay in control of your mind.
As reality blurs with hallucination, the player must balance investigation with the rhythm‑based mind‑control element, creating tension between discovery and mental stability.
- Listen for recurring audio cues; they often align with the beat needed for mind control.
- Compare the notes you find with objects in the room to spot inconsistencies.

03 / THE GUIDE
PROJECT ANNA
PROJECT ANNA confines the action to a three‑day period inside a single apartment. Anna appears ill, but the source of that information is uncertain. Together you gather evidence to decide what is truly happening versus what may be a product of a sick mind.
The limited timeframe and confined setting emphasize careful examination of clues, encouraging players to question each piece of information they uncover.
- Track the timeline of events; the three‑day limit can help prioritize which clues to examine first.
- Contrast Anna’s statements with environmental evidence to gauge reliability.
04 / THE GUIDE
Buzzer
In Buzzer you act as an operative at a top‑secret perimeter facility, the nation’s final nuclear defense line. Your role is to maintain contact with military installations and transmit cancellation codes to a retaliatory strike system.
Global tensions rise and the airwaves grow quieter, creating a race against silence that could be interpreted as an order. The game’s tension stems from managing communications under pressure.
- Monitor the frequency of incoming signals; a sudden drop may indicate an impending decision point.
- Keep a mental note of which installations you have already contacted to avoid duplication.
05 / THE GUIDE
DECODER17
DECODER17 casts you as the operator of an isolated facility. Your tasks include decoding radio signals, preventing emergencies, exploring the bunker, and uncovering the facility’s secrets.
The gameplay blends puzzle‑like signal decoding with exploratory moments, encouraging players to piece together the narrative while managing potential crises.
- When decoding, write down recurring patterns; they often form the key to later puzzles.
- Explore the bunker methodically; hidden rooms may contain crucial background information.





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