GET YOUR BEARINGS
About BOOK OF HOURS
BOOK OF HOURS places you in the ruined Hush House, an occult library whose knowledge was lost to fire. As the new Librarian you rebuild the edifice, organise books, and uncover hidden histories while remaining solitary. The game is a combat‑free, crafting‑focused RPG that blends investigation, ink‑based creation, and the study of nine Wisdoms and Elements. Playtime ranges from twenty to a hundred hours, with multiple Legacies shaping each playthrough.
01 / THE GUIDE
Setting and Narrative
The game unfolds in Hush House, a former fortress of knowledge reduced to ruin by fire. Your role as the newest Librarian is to restore the library and decide how history is recorded. The narrative is melancholy and elegant, emphasizing solitude while your influence reaches beyond the walls, affecting the pantheon of Hours and Secret Histories.
- Compare the library’s ruined state at the start with later restored areas to gauge narrative progress.
- Observe how each discovered secret ties back to the occult stones surrounding Hush House.
02 / THE GUIDE
Crafting and Tools
Players acquire occult books and curiosities, then craft inks, memories, and other esoteric tools. These crafted items are used to investigate and restore the library. Crafting is central to the gameplay loop, linking acquisition of items with the restoration of Hush House and the study of deeper mysteries.
- Experiment with different inks to see how they affect investigative outcomes.
- Track which curiosities you acquire for later crafting.

03 / THE GUIDE
Wisdoms and Elements of the Soul
The game features nine Wisdoms and nine Elements of the Soul that players study and eventually conquer. Mastery of these concepts deepens your understanding of the library’s occult nature. Studying the Wisdoms and conquering the Elements deepens your understanding of the library’s occult nature.
- Map each Wisdom to its related Element to spot thematic connections.
- Note how conquering each Element deepens your grasp of the occult.
04 / THE GUIDE
Guiding Visitors
Visitors arrive seeking assistance with their own investigations. By helping them you earn rewards that feed back into your own restoration and crafting efforts. The visitor system creates a loop where your guidance influences both personal progress and the broader narrative of Hush House.
- Compare the rewards from different visitor requests to prioritize helpful tasks.
- Observe how visitor stories intertwine with Secret Histories.
05 / THE GUIDE
Legacies and Playthrough Variety
At the start you choose one of nine Legacies, such as Magnate, Archaeologist, Symurgist, or Twiceborn. Each Legacy defines who you are and frames the opportunities presented during the game. Legacies ensure that each playthrough offers a distinct narrative angle and set of decisions, influencing how you rebuild the library and write history.
- Review the description of each Legacy before starting to align with your preferred playstyle.
- Notice how each Legacy frames a different set of opportunities in your playthrough.





COMMUNITY
Player discussion