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About BIRDHOUSE
BIRDHOUSE is a short, narrative‑driven horror experience created by HELLLST4R. It follows Wick, a young human‑like creature living with a deity in a secluded forest house, whose routine chores turn unsettling after he discovers an abandoned egg in the backyard.
The game functions as a walking simulator with key items and interactables that advance the story. It is designed for a single sitting, offers a Keyboard Only Option, lets you save anytime, and features digitally painted graphics, animated cutscenes, and an original ambient soundtrack.
01 / THE GUIDE
Narrative Eldritch Horror
The plot centers on Wick’s quiet life being disrupted by visions and strange occurrences after the egg is found. The story unfolds through environmental cues and collectible pages that reveal the deity’s nature and the house’s hidden history.
Because the experience is intended to be completed in one sitting, the horror arc is concise and does not require timed inputs, allowing players to absorb each revelation at their own pace.
- Read each collectible page; they often clarify ambiguous events.
- Observe visual changes after key moments to track narrative tension.
02 / THE GUIDE
Digitally Painted Graphics
BIRDHOUSE uses digitally painted graphics that give the forest home a stylized, hand‑crafted feel. Animated cutscenes are integrated with these visuals, reinforcing the eerie atmosphere without relying on photorealism.
The consistent visual style supports the horror tone, as color shifts and lighting changes accompany the story’s progression and highlight unsettling moments.
- Watch cutscenes closely; they often foreshadow upcoming events.
- Adjust screen brightness to better appreciate the painted textures.

03 / THE GUIDE
Original Ambient Soundtrack
An original ambient soundtrack underlies the entire experience, delivering subtle dread through stereo sound. The music remains present but does not overwhelm environmental noises.
Audio cues align with key story beats, helping to locate off‑screen whispers and reinforcing the mood as the player explores the house and backyard.
- Use headphones to fully experience the stereo ambience.
- Minimize background noise to hear subtle audio cues.
04 / THE GUIDE
Walking Simulator Mechanics
Gameplay consists of moving through Wick’s home and backyard, interacting with key items to progress the narrative. No timed input is required, allowing exploration at a comfortable speed.
The game includes a Keyboard Only Option and permits saving at any moment, making it accessible for players who prefer a relaxed, single‑player session.
- Experiment with each interactable to discover hidden story elements.
- Save after major discoveries to avoid losing progress.
05 / THE GUIDE
Collectible World‑Building Pages
Scattered throughout the environment are collectible pages that provide exposition about the deity, the egg, and the house’s history. These pages serve as the primary source of lore.
Collecting every page offers a fuller understanding of the eldritch narrative and may clarify visual storytelling that otherwise remains ambiguous.
- Keep a simple checklist of pages you have found.
- Re‑visit earlier rooms after new pages are collected; they may gain new relevance.





COMMUNITY
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