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About Beach Invasion 1915-Gallipoli
Beach Invasion 1915‑Gallipoli expands the series by placing players in the First World War’s largest amphibious battles. The game blends first‑person shooting with tower‑defense waves, tasking you with protecting beach fortifications from troops, armored cars, biplanes and other forces.
Two historical scenarios are offered—a Turkish soldier defending Gallipoli and a British soldier defending the Suez Canal. The title supports single‑player, online co‑op, full controller support, custom volume controls, Steam achievements, Steam Cloud and save‑anytime functionality.
01 / THE GUIDE
Scenario Choice
Players may select one of two scenarios: defending the Gallipoli beaches as a Turkish soldier or defending the Suez Canal as a British soldier. The two scenarios offer distinct historical settings, shaping the visual backdrop and unit mix.
Although the maps differ, the core wave‑based defense mechanics, weapon roster and artillery targeting remain consistent across both scenarios, allowing direct comparison of tactics without learning separate systems.
- Try both scenarios to notice how terrain influences artillery placement.
- Observe which enemy types appear more frequently in each map.
02 / THE GUIDE
Weapon Variety
The game supplies a range of WWI‑era weapons, from machine guns and anti‑air guns to coastal artillery, field cannons and more. Supply drops deliver ammunition types such as poison gas, armor‑piercing, explosive and incendiary.
Each weapon class is intended for specific enemy threats, encouraging players to switch tools as waves progress and to experiment with the different ammo effects for varied damage outcomes.
- Swap ammo types to test effectiveness against armored cars versus infantry.
- Reserve heavy artillery for ground clusters while using anti‑air guns for biplanes.

03 / THE GUIDE
Enemy Types
New enemy units include bayonet‑charging infantry, armored cars, motorcycles and biplanes, expanding the threat palette beyond previous titles. Each unit behaves according to its historical role, requiring specific countermeasures.
Waves are continuous, so enemies arrive in mixed groups; early recognition of silhouettes helps prioritize targets and allocate firepower efficiently.
- Focus anti‑air guns on biplanes before they dive onto your positions.
- Use armor‑piercing ammo to break through armored cars quickly.
04 / THE GUIDE
Co‑op Play
Online co‑op lets you team up with friends to defend the beach together. The mode shares the same wave‑based structure, but multiple players can cover different sectors of the fortifications.
Playing together distributes the defensive workload, allowing coordinated use of artillery spots and supply drops.
- Communicate artillery coordinates to avoid overlapping fire.
- Assign one player to anti‑air duties while another handles ground threats.
05 / THE GUIDE
Artillery Control
For the first time in the franchise, players can select the exact location where artillery fire lands. This precision lets you target enemy concentrations or choke points as waves approach.
The feature works alongside existing weapons, so you can still rely on machine guns and anti‑air guns while directing heavy fire where it matters most.
- Mark enemy clusters before they reach the beach to maximize artillery impact.
- Combine artillery strikes with supply‑drop ammo for burst damage.





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