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BACK*SPACE official game artwork

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BACK*SPACE Wiki

You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the

Steam ↗Windows
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About BACK*SPACE

BACK*SPACE is a liminal‑space walking simulation that places the player in 16 distinct levels. Eight levels feel like forgotten offices, malls, or rooms with moist carpet and molding wallpaper, while the other eight resemble quiet poolrooms with calm water. No entities or monsters appear, allowing exploration at any pace.

After an introductory area the player reaches a Home Hub that links to every level. A single Exit elevator in the Hub ends the experience, but the player may remain in any level as long as they wish. Hidden VHS tapes in each level can be collected, though they only affect the Hub exit.

01 / THE GUIDE

Non‑Linear Exploration

The Home Hub connects directly to all 16 levels, and the game does not require a specific order. A wanderer may enter any level at any time, making each session start wherever they prefer. This freedom means the experience is not forced into a linear progression.

Levels vary in layout; some feel maze‑like while others are more linear, yet each contains a reachable way out. Because the player can return to the Hub at any moment, they can decide how long to stay in a level before moving on.

  • Try alternating between office‑style and pool‑style levels to experience both atmospheres.
  • If a level feels confusing, return to the Hub and choose a different one; no progress is forced.

02 / THE GUIDE

VHS Tape Collection

Each main level hides a VHS tape that appears in a different spot on subsequent visits. When found, the tape appears in a collection displayed in the Home Hub and signals that the level’s tape has been located.

Collecting all 16 tapes is required only to activate the Hub Exit elevator; the tapes do not unlock any other content. Audio cues may hint at a tape’s location, and some tapes are placed in harder‑to‑see spots.

  • Listen for audio cues; they sometimes lead toward a hidden tape.
  • Use the flashlight in dark corners, as tapes can be placed there.
BACK*SPACE official gameplay screenshot
Publisher-provided gameplay image · Mostly Farmless Games

03 / THE GUIDE

Visual and Comfort Settings

The game starts with a heavy analog/VHS aesthetic, but options let you disable VHS effects, head‑bob, icon usage, footstep sounds, and adjust look sensitivity. These settings help players who are sensitive to motion sickness or visual strain.

Some areas feature flickering fluorescent lights, and the game contains no music, allowing you to add your own soundtrack if desired. Disabling visual effects can reduce visual noise for a cleaner experience.

  • Turn off VHS effects if the visual noise feels overwhelming.
  • Adjust look sensitivity to match your comfort level.

04 / THE GUIDE

Manual Save Slots

BACK*SPACE provides three manual save slots. Saving records tapes found, time played, and the current level. It is recommended to save after returning to the Home Hub to keep your tape collection up to date.

If you feel trapped in a level, you can reload a save to restart at the beginning of that level, giving a fresh chance to explore without losing progress elsewhere.

  • Save after each Hub visit to ensure your tape collection is recorded.
  • Use a separate slot for experimental runs to avoid overwriting main progress.

05 / THE GUIDE

Input Options

The game supports both keyboard/mouse and an Xbox controller, allowing you to choose whichever input method feels comfortable. No music is included, so you can play with your own audio if you wish.

Full controller support means all gameplay functions are accessible via the controller, while traditional PC inputs remain functional, giving flexibility for different play styles.

  • Test both input methods in the demo to see which feels more natural.
  • Adjust look sensitivity in the options menu to match your chosen device.

WATCH THE GAME

BACK*SPACE videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

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COMMUNITY

Player discussion

    QUICK ANSWERS

    BACK*SPACE FAQ

    Do I need to find all VHS tapes to finish the game?

    Only the 16 tapes are required to activate the Hub Exit elevator; they are not needed for any other content.

    Are there any enemies or threats while exploring?

    No entities, monsters, or active threats exist; the game focuses on calm, unpressured exploration.

    Can I disable the analog visual effects?

    Yes, you can turn off VHS and other visual effects in the options menu for a cleaner look.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.