GET YOUR BEARINGS
About Approximately Up
Approximately Up lets you design and pilot modular spaceships in a first‑person view, either solo or with up to four players in co‑op. Build ships from thousands of components, add automated systems and PID controllers, then launch to explore a system of fifteen distinct planets.
The game offers around 200 hours of story missions, achievements, and a Creative mode with unrestricted building. Each planet features its own gravity, atmosphere and dynamic soundtrack, while stations act as checkpoints and garages for further construction and new objectives.
01 / THE GUIDE
Ship Building
Construction starts with a single frame piece and can expand to massive vessels composed of thousands of parts, including electric and fuel engines, solar panels and heat‑resistant frames. You can wire sensors, meters and logic circuits, creating automated systems and PID controllers before launch.
Design choices directly affect travel time; weak ships may turn short trips into long journeys. The game encourages experimentation, letting you test unconventional configurations and see the results when you hit launch.
- Try building a simple test craft first to understand how component placement influences performance.
- Experiment with different frame materials, such as heat‑resistant frames, to see how they affect ship durability.
02 / THE GUIDE
Co‑op Multiplayer
Up to four players can join online co‑op, each contributing to the same ship’s construction and systems. Collaborative building lets teams create larger, more complex vessels and share the responsibility for automated logic and PID controllers.
During missions, every system matters; small design mistakes can become real problems once the ship leaves the station, adding a layer of shared challenge and teamwork.
- Assign each player a specific subsystem (e.g., propulsion, power, navigation) to keep the build organized.
- Communicate about cable connections early to avoid later troubleshooting.

03 / THE GUIDE
Planet Exploration
The game features fifteen unique planets, each with its own size, gravity, atmosphere, temperature and dynamic soundtrack that reacts to player actions. Planet Stations serve as checkpoints and garages where you can build new ships and start fresh missions.
Missions range from retrieving packages stuck in giant trees to fixing ionospheres, cracking mystic rocks with bombs, and diving into underwater trenches, offering varied environmental challenges.
- Observe each planet’s gravity and adjust thrust power accordingly before launch.
- The dynamic soundtrack changes as you explore and make new discoveries.
04 / THE GUIDE
Creative Mode
Creative worlds provide unrestricted building, allowing you to experiment without mission constraints. You can construct any ship, system or logic circuit you imagine, testing ideas that might be too risky for story missions.
This mode serves as a sandbox for learning component interactions, sensor setups and PID tuning, giving players a safe space to refine designs before applying them in the main campaign.
- Use Creative mode to prototype complex logic circuits before implementing them in missions.
- Experiment with different sensor placements to see how they affect data collection.
05 / THE GUIDE
Progression and Rewards
Completing missions unlocks new ship parts, allowing you to expand or redesign your spacecraft. Some missions leave permanent effects on the world, influencing future exploration and challenges.
Achievements can be earned throughout the 200‑hour story, and the Steam Workshop lets players share creations, extending replayability beyond the core content.
- Track which missions grant permanent world changes to plan long‑term exploration routes.
- Browse the Steam Workshop for community‑made ship designs that may inspire your own builds.





COMMUNITY
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