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About ANOMALOGIST: Inumaki Manor
In **ANOMALOGIST: Inumaki Manor** you play a specialized investigator tasked with recording paranormal data inside a deserted mansion that fuses Japanese, Western and Taisho‑Roman architecture. The estate has been abandoned for twenty years, and a complex "defilement" prevents ordinary exorcism, leaving the shrine maiden to handle the cleansing.
Gameplay is split into a daylight exploration phase and a night‑time observation phase. By day you roam freely, solving puzzles and gathering relics; by night you remain in a single room, using verification devices to capture phenomena until dawn, then compiling a Verification Report to unlock further areas.
01 / THE GUIDE
Dual‑Phase Investigation System
During the Day Phase you can move throughout the mansion, examining diaries, archives and hidden items while solving puzzles that prepare you for the night. The description emphasizes free exploration and the need to locate relics that will later be useful.
The Night Phase limits you to the room you occupy from midnight to 6 AM. You cannot change locations, and you must stay at your position while using equipment to record supernatural activity. This contrast creates a distinct rhythm between preparation and observation.
- Mark rooms that contain many diaries during the day; they often become useful night‑room choices.
- Collect relics early so you have options for triggering phenomena later.
02 / THE GUIDE
Supernatural Verification Devices
In the night you rely on a suite of tools: a Trifield Meter that spikes near spirits, a Microphone Level Meter for faint sounds, a Spirit Box that catches static‑filled voices, a Ghost Compass that points toward activity, and both Flashlight and UV Light for visual clues.
These devices give precise feedback without requiring movement, allowing you to document phenomena while remaining stationary. Each tool reports a different aspect of the paranormal environment, helping you build a complete record.
- Watch the Trifield Meter for the first sign of activity; it often reacts before audible cues.
- Switch to UV Light when the Flashlight shows nothing, as some traces are only visible under UV.

03 / THE GUIDE
Inducing Phenomena with Relics
Relics such as red shoes or dirty marbles, found during daytime exploration, can be placed at night to deliberately trigger stronger paranormal events. The description notes that using these items is risky but yields higher‑value investigation data.
Choosing when to deploy a relic balances safety against the need for compelling evidence. Stronger phenomena can accelerate progress toward the Verification Report, yet they also raise the risk of contamination.
- Reserve the most potent relics for rooms where the Trifield Meter already shows activity.
- Observe how quickly contamination rises after using a relic to gauge its potency.
04 / THE GUIDE
Sanity‑Eroding Contamination System
Remaining in a room where phenomena are active increases your Mental Contamination Level, represented by visual noise and an accelerating heartbeat. If contamination reaches its limit you lose consciousness before dawn, resulting in a Game Over.
Managing contamination involves staying calm while using devices and limiting exposure to intense activity. Lower contamination improves your chance of surviving the night and completing the Verification Report.
- Monitor the heartbeat and visual noise; a rapid increase signals that contamination is climbing.
- Begin with rooms that show lower initial activity to practice maintaining low contamination.
05 / THE GUIDE
Step‑by‑Step Verification Report
All recorded phenomena and discovered archives are compiled into a Verification Report. The description states that enough evidence moves you on to the next investigation phase, with new rooms opening up and the estate’s history coming to light.
The report functions as both a progress tracker and a narrative device, encouraging thorough documentation before moving on. Each successful night adds entries that gradually piece together the mansion’s past.
- Double‑check that each piece of evidence is logged before ending a night session.
- Review previously collected diaries for clues that may suggest optimal relic placement.





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