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About Angels of Death
Angels of Death is a psychological horror‑adventure created with RPG Maker. Players follow Ray, who awakens in a concrete room with no memory, and Zack, a scythe‑wielding man, as they navigate a sealed building filled with grotesque traps and unsettling characters. The game’s narrative unfolds across four distinct episodes, each deepening the dark promise that binds the reluctant partners.
The title blends 2D graphics with a storytelling style that emphasizes tension and dread. While the game is single‑player, it offers partial controller support and Steam features such as trading cards. Content may be unsuitable for children, and the original Japanese version was freeware before its Steam release to support the developers.
01 / THE GUIDE
Story and Setting
Ray awakens in a concrete room, explores a mysterious building, and eventually meets Zack, a man carrying a large scythe. Their uneasy alliance drives the plot as they seek an exit.
The environment shifts from modern white‑walled floors to a cathedral with pipe organ music, a house with blood‑splattered rooms, and a gauntlet of sadistic tortures, all narrated by a deranged female voice.
- Pay attention to environmental cues, such as the sweet fragrance in the cathedral, to anticipate narrative twists.
- Observe the dialogue between Ray and Zack; their promises often foreshadow upcoming challenges.
02 / THE GUIDE
Gameplay Mechanics
The game mixes genres, featuring shooting‑style encounters and escape‑the‑room puzzles. Players must navigate traps, solve simple puzzles, and survive attacks from hostile characters.
Progression is driven by moving between floors (B3, B2, B1) and interacting with objects that trigger narrative events, such as elevators and doors.
- When faced with a trap, backtrack to look for alternative routes before engaging directly.
- Use the elevator to change floors strategically; it can provide temporary safety.

03 / THE GUIDE
Episodes Structure
Angels of Death consists of four episodes, each presenting a self‑contained segment of the overarching story. The episodes together form a single package for the player.
Each episode introduces new locations, characters, and challenges, while maintaining the central mystery of the building and the bond between Ray and Zack.
- Treat each episode as a narrative chapter; note recurring motifs that may link later events.
- Complete an episode fully before moving on to retain story continuity.
04 / THE GUIDE
Controls and Technical Notes
The default screenshot key is F12 via the Steam Overlay, but players are advised to reassign it to avoid accidental resets. The game also supports partial controller input.
Players can toggle between full‑screen and windowed modes, and the game runs on Windows platforms.
- Change the screenshot key in Steam settings to prevent unintended resets.
- If using a controller, test the partial support early to map essential actions.
05 / THE GUIDE
Content Warning and Support
The title contains material that may be inappropriate for children, including graphic horror and psychological distress. A warning is displayed to inform potential players.
The game offers Steam features such as trading cards, family sharing, and partial controller support, and it was released to help support the developers.
- Check the warning before allowing younger audiences to play.
- Utilize family sharing if you wish to let multiple accounts access the game.





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