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About Angels Fall First
Angels Fall First (AFF) is a first‑person sci‑fi wargame that blends infantry, vehicle and spacecraft combat. Players can fight on foot, pilot ground vehicles, or take control of capital ships, moving between interior corridors and outer space in the same match.
The game emphasizes team‑oriented, objective‑based scenarios and supports both offline and online play with up to 64 participants or bots. AFF draws on classic shooter pacing while offering modern customization and persistence, all set in a long‑standing science‑fiction universe.
01 / THE GUIDE
Combined Arms Gameplay
AFF delivers a mix of infantry, ground vehicle and spacecraft combat, letting players clear buildings, hunt with frigate wolfpacks, or issue orders from a battleship bridge. This variety creates diverse combat opportunities within a single match.
The design blends modern elements like loadouts and persistence with classic fast‑paced firefights, aiming for high replayability across objective‑based scenarios.
- Try switching between ground and space roles to experience the full range of combat styles.
- Coordinate with teammates to maximize the impact of combined‑arms tactics.
02 / THE GUIDE
Capital Ship Interiors
Players can board fully operational capital ships, exploring playable interiors that include crew quarters, bays and bridges. From inside, you can watch space battles through windows or launch dropships into combat.
The interior access enables seamless transitions: run to a bay, launch a dropship, fight defenders, breach the hull and reach the enemy bridge—all within the same scenario.
- Use interior viewpoints to plan your assault before exiting the ship.
- Remember that interior routes can provide cover against enemy fire.

03 / THE GUIDE
Commander Mode
Commander mode lets players issue orders to squadmates and teammates, adding a strategic layer to the fast‑paced combat. This feature supports coordinated attacks and defensive maneuvers across ground and space elements.
The mode works in both offline and online matches, ensuring consistent tactical control regardless of player count.
- Issue clear, concise orders to keep your squad focused during hectic fights.
- Combine commander directives with vehicle usage for effective breakthroughs.
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Multiplayer Capacity
AFF supports up to 64 players or bots, allowing large‑scale battles or smaller skirmishes. Both offline and online scenarios can be populated with AI, ensuring matches run smoothly even with fewer human participants.
The game includes PvP, co‑op and LAN options, providing flexibility for different play environments and group sizes.
- Experiment with mixed human‑bot matches to balance skill levels.
- Use LAN mode for low‑latency local tournaments.
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Development History & Universe
AFF grew from a Homeworld mod in 2005, later becoming an Unreal Tournament 2004 and 2007 project before winning a 2009 MakeSomethingUnreal prize. The long‑standing universe provides a rich sci‑fi backdrop for its gameplay.
The developers aimed to unite large‑scale space fights with close‑quarters infantry action, filling a niche they felt was missing from earlier titles.
- Explore the game's lore to appreciate the design motivations.
- Consider how the historical mod roots influence current mechanics.





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