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An English Haunting Wiki

While looking for the existence of the Great Beyond, Professor Patrick Moore, aided by a fake medium, will build a device to see the other side, embark on a search for a millenary artifact, and investigate the

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GameWiki EditorialReviewed 5 guide topics

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About An English Haunting

In 1907 London, a craze for spiritualism fuels séances and theatrical shows, while Professor Patrick Moore races against a 72‑hour deadline to prove the Great Beyond exists or lose his Metapsychic Investigations Department. He must finish a prototype called the Box of Revelations, an artefact designed by his missing mentor to reveal hidden dimensions.

The game is a point‑and‑click adventure that moves from fog‑laden London streets to Scotland’s steep shores and finally to 34 Benwell Street, described as England’s most haunted manor. Over 60 pixel‑art backgrounds and a cast of more than 70 characters—including real historical figures—support inventory‑based puzzles and period‑inspired storytelling.

01 / THE GUIDE

Story and Setting

The narrative is set in 1907, a time when séances and spiritualist performances dominate London society. Professor Patrick Moore must secure evidence of the supernatural within 72 hours to keep his department from being shut down.

Travel takes the player from London’s foggy streets to the steep shores of Scotland, ending at 34 Benwell Street, which the description calls the most haunted manor in England.

  • Observe how each location’s atmosphere reflects the urgency of the 72‑hour deadline.
  • Compare the tone of the London scenes with the Scottish and manor sections to notice narrative shifts.

02 / THE GUIDE

Gameplay Mechanics

An English Haunting uses classic point‑and‑click adventure mechanics centred on inventory puzzles. Players collect items, examine them, and combine them to advance the story.

Exploration occurs through more than 60 detailed pixel‑art backgrounds, each containing objects and clues necessary for solving the inventory challenges.

  • Keep a simple list of acquired items to avoid unnecessary backtracking.
  • Pay attention to environmental details that may hint at how items can be combined.
An English Haunting official gameplay screenshot
Publisher-provided gameplay image · Postmodern Adventures

03 / THE GUIDE

Characters and Historical Figures

The game features over 70 characters, including real‑world figures such as medium Florence Cook, physicist William Crookes, illusionist Harry Houdini, and writer Arthur Conan Doyle, who becomes playable for a specific mystery.

A fake medium named Beatrice Shaw assists Moore in constructing the Box of Revelations, providing a contrast between genuine and fraudulent spiritualists.

  • Listen to each historical figure’s dialogue for period‑accurate insights.
  • Note when control shifts to Conan Doyle, as it may open alternative puzzle routes.

04 / THE GUIDE

Exploration and Locations

Players move from London’s foggy streets to Scotland’s steep shores, each rendered in pixel art and populated with interactive objects that drive the investigation forward.

The final destination, 34 Benwell Street, is presented as England’s most haunted manor and serves as the climax for the supernatural quest.

  • Take note of recurring visual motifs that may foreshadow later puzzles.
  • Compare the environmental storytelling between the urban and coastal settings.

05 / THE GUIDE

Additional Content

Beyond the main mystery, players can read horror stories at Falk’s Horror Books, browse an archive of supernatural cases, or watch Georges Méliès’s film Évocation Spirite at a theatre.

The adventure draws inspiration from early‑20th‑century horror authors M.R. James, Algernon Blackwood, and Arthur Machen, shaping its atmospheric tone.

  • Engage with side content to gain contextual flavor for the primary plot.
  • Consider how the literary influences echo in the game’s visual and narrative design.

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    QUICK ANSWERS

    An English Haunting FAQ

    What time limit does Professor Moore have to finish his investigation?

    He must prove the existence of the Great Beyond within 72 hours, after which his Metapsychic Investigations Department will be shut down.

    Can the player control any historical figures?

    Yes, the player can control writer Arthur Conan Doyle for at least one of the game’s mysteries.

    What type of puzzles are central to the gameplay?

    The adventure relies on inventory‑based puzzles that require collecting, examining, and combining items within the pixel‑art environments.

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    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.