GET YOUR BEARINGS
About ADACA
ADACA begins with the player emerging from a cryogenic pod, their arm replaced by a robotic prosthetic that can force‑manipulate loose objects and enemy weapons. The setting is an old, rust‑filled Exclusion Zone where dark mysteries and competing factions lurk.
The title is divided into several distinct experiences: a story‑driven campaign starring Jessy Thorn, a non‑linear exploration mode with Sgt. Lexi Abrams, a sandbox Playground Level, and an Endless Battle mode that throws infinite enemy waves at the player.
01 / THE GUIDE
Story‑Driven Campaign Episodes
Play as Jessy Thorn in a campaign broken into multiple episodes. Each episode advances the narrative, pits the player against law enforcement and hostile forces, and reveals more of the planet’s dark past.
Episodes introduce new environments, enemies, and puzzles that require the gravity‑manipulating arm to progress, encouraging players to think creatively about how to use objects in combat and problem‑solving.
- Watch how each episode adds environmental elements; they often suggest a puzzle solution.
- Notice the types of enemy weapons introduced, as the arm can pull them away for tactical use.
02 / THE GUIDE
Non‑Linear Exploration with Sgt. Lexi Abrams
Switch to Sgt. Lexi Abrams for an alternate, non‑linear experience inside the same Exclusion Zone. This mode features its own unique quests and missions that can be tackled in various orders.
The open‑ended layout rewards revisiting areas, and each quest uncovers additional lore about the company that once controlled the zone.
- Map quest locations early; the non‑linear design often makes backtracking useful.
- Compare mission briefings with environmental clues to locate hidden objectives.

03 / THE GUIDE
Gravity‑Manipulating Robotic Arm
The player’s arm is a robotic prosthetic capable of force‑manipulating loose objects, including enemy weapons. This ability is central to combat, puzzle solving, and environmental interaction.
By moving debris, disarming foes, or repositioning hazards, the arm creates dynamic solutions that can turn the environment into both offense and defense.
- Test objects of different sizes; larger debris can block multiple enemies at once.
- Try pulling enemy weapons before engaging to turn hostile fire into a tactical advantage.
04 / THE GUIDE
Playground Level Sandbox
The Playground Level offers a sandbox where players can spend hours tinkering and exploring without mission constraints. It serves as a testbed for the arm’s physics interactions.
Within this space, players can experiment with object placement, gravity effects, and environmental hazards to discover creative combat and puzzle strategies.
- Stack objects of varying mass to observe how the arm’s pull changes.
- Move environmental hazards to see if they become improvised weapons.
05 / THE GUIDE
Endless Battle Mode
Endless Battle pits the player against infinite waves of enemies, testing endurance and mastery of the arm’s manipulation abilities.
The mode emphasizes survival, encouraging players to refine combat tactics and efficient use of environmental objects as the waves progress.
- Observe how a single large object can affect multiple foes at once.
- Alternate between offensive and defensive object placements to manage wave intensity.





COMMUNITY
Player discussion