GameWiki.
A Short Hike official game artwork

THE GAME WIKI

A Short Hike Wiki

Hike, climb, and soar through the peaceful mountainside landscapes of Hawk Peak Provincial Park as you make your way to the summit.

Steam ↗Windows · macOS · Linux
GameWiki EditorialReviewed 5 guide topics

GET YOUR BEARINGS

About A Short Hike

A Short Hike invites players to wander the tranquil mountainside of Hawk Peak Provincial Park. The game encourages a relaxed pace, letting you follow marked trails or stray into the backcountry while aiming for the summit. Along the way you encounter other hikers, discover hidden treasures, and can fish, swim, or glide from peaks. A dynamic original soundtrack by Mark Sparling reacts to your movements, adding atmosphere to the open‑world adventure.

01 / THE GUIDE

Open World Exploration

The island can be explored in any direction, with no required path to the summit. Players may choose to follow marked trails or wander off‑track, discovering new locations and items. Exploration is not timed, allowing you to linger at any spot you find interesting. The game’s design encourages curiosity, rewarding players who take time to look around.

Hidden treasures are scattered throughout the environment, and collecting them can unlock new heights. The world is populated with varied scenery, from riverbanks to lake shores, each offering distinct visual experiences. This freedom makes each playthrough feel personal and unstructured.

  • Take a moment to scan the horizon before heading into a new area; you may spot a hidden treasure nearby.
  • Compare the feel of following a trail versus wandering off‑track to see which style you enjoy more.

02 / THE GUIDE

Relaxed Hiking Pace

There is no pressure to rush toward the summit; the game explicitly states you can hike at your own pace. Activities such as fishing along river banks or swimming by the lakeshore are available without time constraints. This pacing allows players to engage with the environment on their own schedule.

The lack of a timer means you can pause to observe scenery or interact with the world whenever you wish. This design choice supports a calming experience, emphasizing enjoyment over competition. Players can linger as long as they like before deciding their next move.

  • Try spending a few minutes fishing before continuing your hike; it adds a different rhythm to the journey.
  • Notice how the soundtrack changes when you pause versus when you move; it can highlight the game's pacing.
A Short Hike official gameplay screenshot
Publisher-provided gameplay image · adamgryu

03 / THE GUIDE

Interactions with Other Hikers

During your trek you will meet other hikers who can be chatted with along the route. These conversations may lead to mutual assistance, though the exact outcomes are not specified. The presence of other hikers adds a social layer to the solitary exploration.

While the game does not detail specific quests, the ability to talk suggests opportunities for shared information or help. Observing how these characters react to your actions can provide subtle guidance or hints about hidden areas.

  • Approach each hiker you encounter; even brief dialogue can reveal new points of interest.
  • Compare the responses of different hikers to see if any patterns emerge regarding hidden locations.

04 / THE GUIDE

Dynamic Soundtrack

Mark Sparling’s original soundtrack plays throughout the game and progresses dynamically as you explore. The music adapts to your location and actions, enhancing immersion. This dynamic quality means the audio experience changes based on where you are in the park.

Listening to how the music shifts when you move from forested areas to open peaks can deepen your sense of place. The soundtrack’s responsiveness is a core part of the game's atmosphere, reinforcing the peaceful tone.

  • Pay attention to how the music changes when you climb a peak versus walking along a river; note the emotional impact.
  • Use the soundtrack as a cue for when you might have entered a new type of environment.

05 / THE GUIDE

Controller Support

A Short Hike offers full controller support across platforms, including DualShock and DualSense devices. This means the game can be played using a gamepad without requiring a keyboard or mouse. The support is listed alongside other Steam features such as achievements and cloud saves.

While specific button layouts are not detailed, the presence of full controller support suggests the game is designed to be comfortably navigated with a gamepad. Players can choose the input method that best fits their comfort level.

  • If you own a DualSense controller, try using it to see how it feels during exploration.
  • Compare playing with a controller versus a keyboard to determine which feels more natural for the exploration style.

WATCH THE GAME

A Short Hike videos

Official trailers & gameplay

INSIDE THE WORLD

Screenshots & game images

5 official screenshots

IN THIS WIKI

Your reading checklist

0 of 6 complete

COMMUNITY

Player discussion

    QUICK ANSWERS

    A Short Hike FAQ

    Can I complete the game without ever talking to other hikers?

    Yes, the game does not require dialogue with other hikers to reach the summit; interactions are optional.

    Is there a time limit for reaching the mountain peak?

    No, the description states there is no need to rush, indicating no imposed time limit for reaching the summit.

    Does the game save progress across different devices?

    Steam Cloud is listed as a feature, which typically allows saved data to sync between devices.

    More A Short Hike guides

    SOURCES & CREDITS

    Official resources and further reading

    Original editorial guidance. Game imagery and trailers are provided by the publisher through Steam. Media and reference links checked 2026-10-23. Game versions, supported platforms, and balance can change; consult the linked release notes for current details.