GET YOUR BEARINGS
About A Raven Monologue
A Raven Monologue is an experimental silent story created by Mojiken Studio as part of the internal #MojikenCamp2 upgrade program. The short interactive piece follows a mute raven who cannot croak and explores its relationship with the town’s fictional residents through hand‑drawn visuals and music. It is offered as a free‑to‑play, single‑player experience on Windows and macOS, supporting family sharing for multiple accounts.
01 / THE GUIDE
Story and Themes
The narrative centers on a raven that “does not know how to croak” and its ambiguous bond with the townspeople. The monologue is described as “short experimental silent story” that invites limitless interpretation, letting players craft personal meaning from the scenes.
The text mentions longing and farewell, with lines like “Dearest Sir Raven, Let us go home / To the place devoid of reality frame,” suggesting themes of isolation, memory, and the boundary between reality and imagination.
- Observe the dialogue for emotional cues; the repeated address to “Sir Raven” hints at a personal connection.
- Consider the ending lines as a metaphor for letting go rather than a literal destination.
02 / THE GUIDE
Art Style
The experience uses hand‑drawn art, giving each frame a sketch‑like quality that reinforces its experimental nature. The description lists “Hand‑drawn art” as a core feature, indicating that visuals are central to storytelling.
Because the story is silent, the visual details carry narrative weight, encouraging players to read meaning into gestures, composition, and color.
- Zoom in on background elements; subtle details may hint at the town’s atmosphere.
- Compare the color palette across scenes to track emotional shifts.

03 / THE GUIDE
Audio
Music composed by Christabel Annora accompanies the silent visuals, providing an auditory backdrop that shapes mood. The description lists “Music by Christabel Annora” as a feature, confirming its presence throughout the piece.
Without spoken dialogue, the soundtrack becomes a primary storytelling tool, guiding pacing and emotional resonance.
- Listen for changes in tempo; faster sections may signal tension.
- Notice recurring motifs—they can act as thematic anchors.
04 / THE GUIDE
Platform Availability
A Raven Monologue runs on Windows and macOS, as indicated by the platform list. Linux support is not provided, so players on that OS will need an alternative method to experience the work.
The game is listed as single‑player and supports family sharing, allowing multiple accounts on the same device to access the title.
- Check your system meets the basic Windows or macOS requirements before launching.
- Use family sharing to let siblings or friends try the story without separate purchases.
05 / THE GUIDE
Distribution Model
Classified under the genres Casual, Indie, and Free To Play, the monologue is offered at no cost. The “Free To Play” label confirms there is no purchase barrier to experience the story.
Being part of an internal upgrade program, the work serves as an experimental showcase rather than a commercial product.
- Since it is free, you can explore it without worrying about in‑game purchases.
- Treat the experience as a standalone artistic piece rather than a traditional game.





COMMUNITY
Player discussion