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About A Date with Death
In A Date with Death you play an ordinary person who receives a mysterious program and a message from the Grim Reaper, who claims your soul is his. The story unfolds over a week‑long bet, blending supernatural romance with chat‑based interaction.
The game lets you shape your protagonist, decorate a personal apartment, and bond with a furry (or scaley) companion. Your dialogue choices steer the narrative toward multiple endings, while a gallery collects the Babygirl Grim Reaper’s artwork as you progress.
01 / THE GUIDE
Character Creation
The game begins by letting you build a protagonist, selecting physical traits, pronouns, and a name that fits your vision. You can later update these details, ensuring the character evolves alongside the story’s events throughout the week-long narrative.
Your protagonist’s identity influences how dialogue appears, giving a personal touch to each conversation with the Grim Reaper.
- Experiment with different pronoun choices to see how dialogue reflects them.
- Adjust appearance after key plot moments to match your character’s emotional state.
02 / THE GUIDE
Apartment Decoration
After character setup, you receive a personal apartment that you can arrange to match your aesthetic preferences. Furniture, wall art, and lighting options let you craft a cozy space you’ll enjoy returning to between chats.
Changing décor after major story beats can mirror the mood shifts you experience throughout the week.
- Try placing a lamp near the chat window for a warm ambience.
- Swap wall decorations after major story beats to reflect mood shifts.

03 / THE GUIDE
Companion Interaction
A furry—or even scaley—companion accompanies you, offering moments of comfort amid the supernatural dialogue. You can pet the animal between conversations, providing a simple, soothing interaction that deepens immersion, especially during tense narrative pauses.
These brief petting sessions act as a calming break from the Reaper’s probing questions.
- Give the companion a name that reflects its personality.
- Pause the chat to enjoy a brief petting session when tension rises.
04 / THE GUIDE
Choices and Endings
Dialogue choices drive the story, influencing how the Grim Reaper perceives you and shaping the eventual outcome. Multiple endings await, each reflecting the cumulative impact of your decisions throughout the week-long bet, whether you embrace or resist his charm.
Your path is recorded, so revisiting earlier moments can reveal how earlier answers echo later consequences.
- Consider the tone of the Reaper’s remarks before choosing a response.
- Revisit earlier choices in later scenes to see how they echo.
05 / THE GUIDE
Art Gallery
The game features a gallery filled with CGs, backgrounds, and sketches showcasing the Babygirl Grim Reaper’s art style. As you progress, new images unlock, allowing you to collect visual memories of key moments and emotional beats that define your relationship.
The gallery serves as a visual diary, reminding you of the choices that led to each illustration.
- Check the gallery after each major scene to see what’s been added.
- Use the gallery as a reference for which choices led to favorite artwork.





COMMUNITY
Player discussion