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About A Bewitching Revolution
A Bewitching Revolution is a first‑person adventure that follows a communist witch navigating a cyberpunk city. Players wield magic to help residents create unions, gardens, and other collective structures, confronting capitalist forces through spells and direct action.
The experience is intended for a single sitting of about one hour, runs on Windows, and supports family sharing. Its narrative draws on Silvia Federici’s ideas and presents an optimistic vision of transforming a bleak present into a revolutionary future.
01 / THE GUIDE
Tarot Readings
Tarot cards appear as a tool for locating futures that capitalism has closed off. Each reading presents a set of possible outcomes, giving the witch a direction for subsequent actions.
These readings serve as a narrative cue, encouraging players to consider alternative social paths. By interpreting the spreads, players can decide which collective projects to prioritize.
- Notice which card combinations point toward community projects.
- Compare multiple readings to identify recurring themes of resistance.
02 / THE GUIDE
Environmental Restoration
Players can repopulate the city with trees, plants, and helpful animals. This magical greening reshapes streets, plazas, and abandoned spaces into livable habitats.
The added flora and fauna are presented as a direct consequence of the witch’s spells, reinforcing the game’s focus on collective well‑being through ecological change.
- Observe which species appear after planting, as they may affect later scenes.
- Place vegetation near community structures to highlight their shared impact.

03 / THE GUIDE
Spells and Potions
Casting spells and brewing potions lets the witch remake the urban environment. These magical actions remake the urban environment in ways that can support the residents.
These magical actions are tied to the narrative, showing how the witch’s abilities can directly support collective projects and resistance efforts.
- Try different spells and potions to see varied environmental effects.
- Combine spell casting with planting to produce layered changes.
04 / THE GUIDE
Collective Building
Assisting residents to form unions, community gardens, and other collective organisations is a core activity. Each structure represents a step toward shared power.
The game depicts the emergence of these groups, illustrating how small cooperative actions accumulate into broader societal shifts.
- Note which residents respond to specific initiatives for future planning.
- Contrast the growth of gardens with that of unions to see differing impacts.
05 / THE GUIDE
Strikes and Riots
The witch can lead strikes, riots, and other direct actions to take back parts of the city. These moments provide a confrontational counterpoint to constructive play.
Such events are framed as collective empowerment, showing how coordinated action can challenge capitalist control.
- Watch crowd size during a strike to gauge immediate effectiveness.
- Compare peaceful organization with more aggressive riots to understand different outcomes.





COMMUNITY
Player discussion