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About 93, Kuindzhi
Kuindzhi, 93 is a first‑person narrative vignette that follows 18‑year‑old Artyom from Donbas during March 2022. After his father is drafted, Artyom volunteers in Mariupol, leaves his studies, and never picks up a weapon, creating a personal story of trauma and inner conflict.
The free‑to‑play adventure draws inspiration from titles such as What Remains of Edith Finch and Firewatch. It runs on Windows, offers full controller support, custom volume controls, and both stereo and surround sound to reinforce its realistic visual and audio presentation.
01 / THE GUIDE
Narrative and Setting
The story is set in March 2022 Donbas and centers on Artyom’s decision to volunteer in Mariupol after his father is sent to the front. The plot is based on real events but uses composite details to avoid appropriating specific personal stories.
Artyom never takes up a weapon; instead the narrative focuses on his internal dialogue about fear, guilt, and the choices he made or avoided. This creates an atmosphere where past memories and present moments intertwine.
- Notice how the game blends past recollections with current scenes to deepen emotional resonance.
- Compare the pacing of Artyom’s internal dialogue with that of Firewatch for similar storytelling techniques.
02 / THE GUIDE
Audio Design
Sound design includes radio conversations, distant explosions, footsteps, rustling, creaks, and pervasive silence. These layers combine to form a living space that reinforces the game's atmosphere and the protagonist’s inner state.
The game supports both stereo and surround sound, allowing players to hear nuanced audio cues that shape the emotional tone of each scene.
- Use the custom volume controls to balance dialogue against ambient sounds for clearer storytelling.
- If you have surround sound, enable it to better locate distant explosions and enhance immersion.

03 / THE GUIDE
Visual Presentation
A realistic visual style conveys the weight of the war‑torn environment, helping prevent emotional detachment from the events depicted. Textures and lighting aim to ground the player in the setting.
The visual fidelity works together with the audio to create a cohesive, immersive experience that mirrors Artyom’s internal struggle.
- Observe how realistic textures reinforce the seriousness of the narrative.
- Compare the visual tone with that of What Remains of Edith Finch for similar realism.
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Control Options
Kuindzhi, 93 offers full controller support, including DualShock and DualSense compatibility, alongside custom volume controls. The game can be played without timed input, allowing a relaxed pacing that suits its narrative focus.
These options let players choose controller input while maintaining the story‑driven experience, without imposing strict timing constraints.
- Experiment with both DualShock and DualSense controllers to see which feels more comfortable for the un‑timed pacing.
- Take advantage of the ‘playable without timed input’ feature for a more contemplative playthrough.
05 / THE GUIDE
Platform and Availability
Developed by Nikita Igorevich Studio, the game is released for Windows and is free to play. It includes Steam achievements, family sharing, and supports both stereo and surround sound output.
While limited to Windows, the single‑player mode and achievement system make the experience accessible to a broad audience on that platform.
- Enable Family Sharing on Steam to let multiple accounts access the game.
- Check the Steam Achievements page to track progress and milestones.





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