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About 77p egg: Eggwife
77p egg: Eggwife is a first‑person shooter that leans heavily into crude, toilet‑humour. Players control 77p egg, a stick‑figure mourning its wife, as it wanders the city of Sheffie on a bizarre quest that begins at a supermarket. The game mixes fast‑paced combat with absurd bodily‑function mechanics, offering ten story levels, two endless‑wave arenas, and several bonus stages.
The title features a range of “UK‑Legal” weapons, vertical aiming, poop‑jumping, and a six‑tier difficulty system that even randomises level geometry on the highest setting. An original soundtrack spans metal to reggae, and the ending promises future sequels.
01 / THE GUIDE
Story and Setting
The narrative follows 77p egg, a potty‑mouthed stick figure grieving its spouse, as it searches for a new partner in Sheffie, England. The journey takes the player through city streets, underground areas, and bizarre locations populated by sentient sewage and a milk‑worshipping cult.
Ten story levels are arranged around the city, each presenting increasingly strange encounters such as gelatinous urine blobs and tampon helicopters. The plot culminates in a cliffhanger ending that hints at future installments.
- Observe enemy types early to anticipate their unique behaviours.
- Take note of environmental details; they often hide humorous interactions.
02 / THE GUIDE
Weapon Arsenal
Players can wield a variety of “UK‑Legal” weapons, including the scoped tampon Applicator, the 7‑Barrel Sh*tgun, the bedroom‑themed Crossbowner crossbow, and the high‑rate nailgun Stigmatic 77,000. These weapons are used to dispatch the grotesque enemies that populate the levels.
A unique mechanic ties the player’s poop meter to weapon usage; the Sh*tgun, for example, consumes poop as ammunition. Managing this resource is essential for sustained combat.
- Balance weapon choice with poop meter levels to avoid running out mid‑fight.
- Experiment with the scoped Applicator for long‑range threats.

03 / THE GUIDE
Movement and Interaction
The game emphasizes fast movement: strafe‑running, unlocked vertical aiming, and “poop‑jumping” allow players to navigate quickly and evade attacks. Peeing on command can extinguish fires, incapacitate certain foes, or create wall art.
Interactivity is abundant, with actions like plugging a fork into a socket, flushing toilets, talking to pedestrians, riding shopping carts, and even taking a bus‑sized poop.
- Use pee on fire to clear hazardous areas without wasting ammo.
- Practice poop‑jumping to reach higher platforms and avoid ground enemies.
04 / THE GUIDE
Difficulty Settings
Six difficulty levels are available: Flaccid, Semi, Hard, Knotty, RAGING, and Dysfunction. The highest tier, Dysfunction, randomises level geometry, weapon functionality, and movement, making each run potentially easier or impossible.
Players can attempt special runs such as pacifist (no kills), pass‑a‑fist (all enemies dead), or vegan challenges, adding replay value beyond the standard difficulty ladder.
- Start on lower difficulties to learn enemy patterns before tackling Dysfunction.
- Try a pacifist run on a moderate setting for a fresh strategic experience.
05 / THE GUIDE
Endless Arena Mode
Beyond the story, two endless‑wave arena levels challenge players with continuous enemy waves. A card‑picking system provides power‑ups and power‑downs, and unique enemy variants appear in these arenas.
The arena mode offers its own set of maps, encouraging players to survive as long as possible while managing resources and adapting to random card effects.
- Experiment with the card-picking system to find power-ups that support sustained firepower.
- Learn the spawn patterns of arena enemies to position yourself advantageously.





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