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About 7 Days To Think About It
After five years of nonstop work you find yourself stuck at home, overthinking whether to go out or stay in. A notification from friends offers a brief distraction, but the real challenge is deciding your next move within seven days.
The game places you in a single‑player house with randomised furniture. You observe the scene, then answer simple "Yes" or "No" prompts. An atmospheric retro‑styled 3D aesthetic, three possible endings, two unlockable extra modes, and an endgame Secret Story complete the experience.
01 / THE GUIDE
House Exploration
The playable environment is a house whose furniture layout changes each playthrough. The description says you must memorise what you see before answering a binary question, making observation the core loop.
The visual style is described as atmospheric, 3D, and eerie with a retro vibe. No other mechanics are mentioned, so the focus remains on looking around and recalling the layout.
- Take a moment to scan the room before answering; the layout changes each time.
- Compare the furniture arrangement between runs to notice subtle variations.
02 / THE GUIDE
Decision Mechanics
Each prompt requires a simple "Yes" or "No" answer. The feature list notes the game is playable without timed input, so you can consider each choice at your own pace.
These binary decisions determine which of the three endings you receive. No additional gameplay layers are described, so the narrative outcome is directly tied to your answers.
- Reflect on the question's context before answering; there is no time pressure.
- Pause if needed, as the game does not enforce timed input.

03 / THE GUIDE
Multiple Endings
The description states there are three endings to discover. Each ending is reached based on the pattern of Yes/No answers you provide during the week.
Because only three outcomes are mentioned, exploring different answer combinations across multiple runs is the way to see all endings.
- Vary your answers in a second playthrough to uncover a new ending.
- Note which questions feel pivotal; they often steer the story toward a specific conclusion.
04 / THE GUIDE
Unlockable Game Modes
Beyond the main week, the description lists two unlockable extra game modes and an endgame Secret Story. The exact conditions for unlocking are not detailed, only that they exist.
These unlockables add optional content after completing the primary experience, offering additional ways to engage with the house and its decision prompts.
- Finish the primary week to make the extra modes available.
- After unlocking, explore the Secret Story as a separate experience.
05 / THE GUIDE
Controller & Platform Support
The game runs on Windows, macOS, and Linux and lists DualShock and DualSense controller support as well as partial controller support. This indicates controllers can be used, though the documentation does not specify exclusive input methods.
Steam Cloud and Family Sharing are also listed, meaning saved progress can be stored via Steam and the game can be shared through a Steam library.
- If you own a supported controller, you may use it for the binary prompts.
- Steam Cloud is available, so progress can be stored on Steam's servers.





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